4bit-ASCIIHex: ;***** UNTESTED!!! mov temp, w ;save the value mov w, #-09 add w, temp ;compare temp with 9 mov w, #'A' ;assume it will be more (no change to compare flags) snc ;if it was less mov w, #'0' ;correct the offset add w, temp ;add the offset to the value retSee: Compareing values in the "X < Y" section "fr < n" subsection for an explination of how the comparison works. For 8 bits you have to call that twice:
8bit-ASCIIHex: ;***** UNTESTED!!! mov w, <>byte ;w is byte with upper and lower nibbles reversed and w, #15 ;mask off the upper (was lower) 4 bits call 4bit-ASCIIHex ;convert that nibble to ASCII Hex call Output ;and send it off to where ever mov w, byte ;now get the actual value and w, #15 ;mask off the upper (really) 4 bits call 4bit-ASCIIHex ;convert this nibble to ASCII Hex call Output ;and send it off.
file: /Techref/scenix/lib/math/radix/b2a-4b1ah-jn.htm, 1KB, , updated: 2004/6/10 13:40, local time: 2024/11/21 04:39,
3.144.8.79:LOG IN
|
©2024 These pages are served without commercial sponsorship. (No popup ads, etc...).Bandwidth abuse increases hosting cost forcing sponsorship or shutdown. This server aggressively defends against automated copying for any reason including offline viewing, duplication, etc... Please respect this requirement and DO NOT RIP THIS SITE. Questions? <A HREF="http://sxlist.com/techref/scenix/lib/math/radix/b2a-4b1ah-jn.htm"> SX Microcontroller Radix Math Method - Binary to BCD half-packed 8 bit to 3 digit</A> |
Did you find what you needed? |
Welcome to sxlist.com!sales, advertizing, & kind contributors just like you! Please don't rip/copy (here's why Copies of the site on CD are available at minimal cost. |
Welcome to sxlist.com! |
.