The COORD structure defines the coordinates of a character cell in a console screen buffer. The origin of the coordinate system (0,0) is at the top, left cell of the buffer.
typedef struct _COORD { // coord. SHORT X; // horizontal coordinate SHORT Y; // vertical coordinate } COORD;
file: /Techref/os/win/api/win32/struc/src/str02_16.htm, 1KB, , updated: 2000/4/7 11:20, local time: 2024/11/27 03:20,
18.118.144.199:LOG IN
|
©2024 These pages are served without commercial sponsorship. (No popup ads, etc...).Bandwidth abuse increases hosting cost forcing sponsorship or shutdown. This server aggressively defends against automated copying for any reason including offline viewing, duplication, etc... Please respect this requirement and DO NOT RIP THIS SITE. Questions? <A HREF="http://sxlist.com/techref/os/win/api/win32/struc/src/str02_16.htm"> COORD</A> |
Did you find what you needed? |
Welcome to sxlist.com!sales, advertizing, & kind contributors just like you! Please don't rip/copy (here's why Copies of the site on CD are available at minimal cost. |
Welcome to sxlist.com! |
.