The MsgWaitForMultipleObjects function returns when one of the following occurs:
Note that MsgWaitForMultipleObjects does not return if there is unread input of the specified type in the message queue after the thread has called a function to check the queue. This is because functions such as PeekMessage, GetMessage, WaitMessage, MsgWaitForMultipleObjects, and MsgWaitForMultipleObjectsEx check the queue and then change the state information for the queue so that the input is no longer considered new. A subsequent call to MsgWaitForMultipleObjects will not return until new input of the specified type arrives. The existing unread input is ignored.
DWORD MsgWaitForMultipleObjects(
DWORD nCount, |
// number of handles in the object handle array |
LPHANDLE pHandles, |
// pointer to the object-handle array |
BOOL fWaitAll, |
// wait for all or wait for one |
DWORD dwMilliseconds, |
// time-out interval in milliseconds |
DWORD dwWakeMask |
// type of input events to wait for |
); |
Windows NT: The handles must have SYNCHRONIZE access.
Value |
Meaning |
QS_ALLINPUT |
Any message is in the queue. |
QS_HOTKEY |
A WM_HOTKEY message is in the queue. |
QS_INPUT |
An input message is in the queue. |
QS_KEY |
A WM_KEYUP, WM_KEYDOWN, WM_SYSKEYUP, or WM_SYSKEYDOWN message is in the queue. |
QS_MOUSE |
A WM_MOUSEMOVE message or mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN, and so on). |
QS_MOUSEBUTTON |
A mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN, and so on). |
QS_MOUSEMOVE |
A WM_MOUSEMOVE message is in the queue. |
QS_PAINT |
A WM_PAINT message is in the queue. |
QS_POSTMESSAGE |
A posted message (other than those just listed) is in the queue. |
QS_SENDMESSAGE |
A message sent by another thread or application is in the queue. |
QS_TIMER |
A WM_TIMER message is in the queue. |
If the function succeeds, the return value indicates the event that caused the function to return. The successful return value is one of the following:
Value |
Meaning |
WAIT_OBJECT_0 to |
If fWaitAll is TRUE, the return value indicates that the state of all specified objects is signaled. If fWaitAll is FALSE, the return value minus WAIT_OBJECT_0 indicates the pHandles array index of the object that satisfied the wait. |
WAIT_OBJECT_0 + nCount |
Input of the type specified in the dwWakeMask parameter is available in the thread’s input queue. |
WAIT_ABANDONED_0 to |
If fWaitAll is TRUE, the return value indicates that the state of all specified objects is signaled and at least one of the objects is an abandoned mutex object. If fWaitAll is FALSE, the return value minus WAIT_ABANDONED_0 indicates the pHandles array index of an abandoned mutex object that satisfied the wait. |
WAIT_TIMEOUT |
The time-out interval elapsed and the conditions specified by the fWaitAll and dwWakeMask parameters were not satisfied. |
If the function fails, the return valueis 0xFFFFFFFF. To get extended error information, call GetLastError.
The MsgWaitForMultipleObjects function determines whether the wait criteria have been met. If the criteria have not been met, the calling thread enters an efficient wait state, using very little processor time while waiting for the conditions of the wait criteria to be met.
The function does not modify the states of the specified objects until the states of all objects have been set to signaled. For example, a mutex can be signaled, but the thread does not get ownership until the states of the other objects have also been set to signaled. In the meantime, some other thread may get ownership of the mutex, thereby setting its state to nonsignaled.
When fWaitAll is TRUE, the function’s wait is completed only when the states of all objects have been set to signaled, including the input events specified by dwWaskMask. Therefore, setting fWaitAll to TRUE prevents input from being processed until the state of all objects in the pHandles array have been set to signaled. For this reason, if you set fWaitAll to TRUE, you should use a short timeout value in dwMilliseconds. If you have a thread that creates windows waiting for all objects in the pHandles array, including input events specified by dwWakeMask, with no timeout interval, the system will deadlock. This is because threads that create windows must process messages. DDE sends message to all windows in the system. Therefore, if a thread creates windows, do not set the fWaitAll parameter to TRUE in calls to MsgWaitForMultipleObjects made from that thread.
Before returning, a wait function modifies the state of some types of synchronization objects. Modification occurs only for the object or objects whose signaled state caused the function to return. For example, the count of a semaphore object is decreased by one.
The MsgWaitForMultipleObjects function can specify handles of any of the following object types in the pHandles array:
Object |
Description |
Change notification |
The FindFirstChangeNotification function returns the handle. The state of a change notification object is set to signaled when a specified type of change occurs within a specified directory or directory tree. |
Console input |
The CreateFile function returns the handle when the CONIN$ value is specified, or the GetStdHandle function returns the handle. The state of the object is set to signaled when there is unread input in the console’s input buffer and nonsignaled when the input buffer is empty. |
Event |
The CreateEvent or OpenEvent function returns the handle. The state of an event object is set explicitly to signaled by the SetEvent or PulseEvent function. The state of a manual-reset event object must be reset explicitly to nonsignaled by the ResetEvent function. For an auto-reset event object, the wait function resets the object state to nonsignaled before returning. Event objects are also used in overlapped operations, in which the state is set by the system. |
Mutex |
The CreateMutex or OpenMutex function returns the handle. The state of a mutex object is signaled when it is not owned by any thread. The wait function requests ownership of the mutex for the calling thread, changing the mutex state to nonsignaled when ownership is granted. |
Process |
The CreateProcess or OpenProcess function returns the handle. The state of a process object is set to signaled when the process terminates. |
Semaphore |
The CreateSemaphore or OpenSemaphore function returns the handle. A semaphore object maintains a count between zero and the maximum count specified during its creation. Its state is set to signaled when its count is greater than zero and nonsignaled when its count is zero. If the current state of the semaphore is signaled, the wait function decreases the count by one. |
Thread |
The CreateProcess, CreateThread, or CreateRemoteThread function returns the handle. The state of a thread object is set to signaled when the thread terminates. |
Timer |
The CreateWaitableTimer or OpenWaitableTimer function returns the handle. Activate the timer by calling the SetWaitableTimer function. The state of an active timer is set to signaled when it reaches its due time. You can deactivate the timer by calling the CancelWaitableTimer function. |
In some circumstances, you can specify a handle of a file, named pipe, or communications device as a synchronization object in lpHandles. However, their use for this purpose is discouraged.
CancelWaitableTimer, CreateEvent, CreateFile, CreateMutex, CreateProcess, CreateRemoteThread, CreateSemaphore, CreateThread, FindFirstChangeNotification, GetStdHandle, MsgWaitForMultipleObjectsEx OpenEvent, OpenMutex, OpenProcess, OpenSemaphore, OpenWaitableTimer, PulseEvent, ResetEvent, SetEvent
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