please dont rip this site Prev Next

AppendMenu info  Overview  Group

The AppendMenu function appends a new item to the end of the specified menu bar, drop-down menu, submenu, or shortcut menu. You can use this function to specify the content, appearance, and behavior of the menu item.

The AppendMenu function has been superseded by the InsertMenuItem function. You can still use AppendMenu, however, if you do not need any of the extended features of InsertMenuItem.

BOOL AppendMenu(

    HMENU hMenu,

// handle to menu to be changed

    UINT uFlags,

// menu-item flags

    UINT uIDNewItem,

// menu-item identifier or handle of drop-down menu or submenu

    LPCTSTR lpNewItem

// menu-item content

   );

Parameters

hMenu
Identifies the menu bar, drop-down menu, submenu, or shortcut menu to be changed.
uFlags
Specifies flags to control the appearance and behavior of the new menu item. This parameter can be a combination of the values listed in the following Remarks section.
uIDNewItem
Specifies either the identifier of the new menu item or, if the uFlags parameter is set to MF_POPUP, the handle to the drop-down menu or submenu.
lpNewItem
Specifies the content of the new menu item. The interpretation of lpNewItem depends on whether the uFlags parameter includes the MF_BITMAP, MF_OWNERDRAW, or MF_STRING flag, as follows:

Value

Description

MF_BITMAP

Contains a bitmap handle.

MF_OWNERDRAW

Contains a 32-bit value supplied by the application that can be used to maintain additional data related to the menu item. The value is in the itemData member of the structure pointed to by the lparam parameter of the WM_MEASURE or WM_DRAWITEM message sent when the menu is created or its appearance is updated.

MF_STRING

Contains a pointer to a null-terminated string.

Return Values

If the function succeeds, the return value is nonzero.

If the function fails, the return value is zero. To get extended error information, call GetLastError.

Remarks

The application must call the DrawMenuBar function whenever a menu changes, whether or not the menu is in a displayed window.

The following flags can be set in the uFlags parameter:

Value

Description

MF_BITMAP

Uses a bitmap as the menu item. The lpNewItem parameter contains the handle to the bitmap.

MF_CHECKED

Places a check mark next to the menu item. If the application provides check-mark bitmaps (see SetMenuItemBitmaps), this flag displays the check mark bitmap next to the menu item.

MF_DISABLED

Disables the menu item so it cannot be selected, but the flag does not gray it.

MF_ENABLED

Enables the menu item so it can be selected, and restores it from its grayed state.

MF_GRAYED

Disables the menu item and grays it so it cannot be selected.

MF_MENUBARBREAK

Functions the same as the MF_MENUBREAK flag for a menu bar. For a drop-down menu, submenu, or shortcut menu, the new column is separated from the old column by a vertical line.

MF_MENUBREAK

Places the item on a new line (for a menu bar) or in a new column (for a drop-down menu, submenu, or shortcut menu) without separating columns.

MF_OWNERDRAW

Specifies that the item is an owner-drawn item. Before the menu is displayed for the first time, the window that owns the menu receives a WM_MEASUREITEM message to retrieve the width and height of the menu item. The WM_DRAWITEM message is then sent to the window procedure of the owner window whenever the appearance of the menu item must be updated.

MF_POPUP

Specifies that the menu item opens a drop-down menu or submenu. The uIDNewItem parameter specifies the handle to the drop-down menu or submenu. This flag is used to add a menu name to a menu bar, or a menu item that opens a submenu to a drop-down menu, submenu, or shortcut menu.

MF_SEPARATOR

Draws a horizontal dividing line. This flag is used only in a drop-down menu, submenu, or shortcut menu. The line cannot be grayed, disabled, or highlighted. The lpNewItem and uIDNewItem parameters are ignored.

MF_STRING

Specifies that the menu item is a text string; the lpNewItem parameter points to the string.

MF_UNCHECKED

Does not place a check mark next to the item (default). If the application supplies check-mark bitmaps (see SetMenuItemBitmaps), this flag displays the unchecked bitmap next to the menu item.

The following groups of flags cannot be used together:

See Also

CreateMenu, DeleteMenu, DestroyMenu, DrawMenuBar, InsertMenu, InsertMenuItem, ModifyMenu, RemoveMenu, SetMenuItemBitmaps


file: /Techref/os/win/api/win32/func/src/f02_15.htm, 9KB, , updated: 2000/4/7 11:19, local time: 2024/11/23 09:05,
TOP NEW HELP FIND: 
3.133.124.161:LOG IN

 ©2024 These pages are served without commercial sponsorship. (No popup ads, etc...).Bandwidth abuse increases hosting cost forcing sponsorship or shutdown. This server aggressively defends against automated copying for any reason including offline viewing, duplication, etc... Please respect this requirement and DO NOT RIP THIS SITE. Questions?
Please DO link to this page! Digg it! / MAKE!

<A HREF="http://sxlist.com/techref/os/win/api/win32/func/src/f02_15.htm"> AppendMenu</A>

After you find an appropriate page, you are invited to your to this massmind site! (posts will be visible only to you before review) Just type a nice message (short messages are blocked as spam) in the box and press the Post button. (HTML welcomed, but not the <A tag: Instead, use the link box to link to another page. A tutorial is available Members can login to post directly, become page editors, and be credited for their posts.


Link? Put it here: 
if you want a response, please enter your email address: 
Attn spammers: All posts are reviewed before being made visible to anyone other than the poster.
Did you find what you needed?

 

Welcome to sxlist.com!


Site supported by
sales, advertizing,
& kind contributors
just like you!

Please don't rip/copy
(here's why

Copies of the site on CD
are available at minimal cost.
 
Quick, Easy and CHEAP! RCL-1 RS232 Level Converter in a DB9 backshell
Ashley Roll has put together a really nice little unit here. Leave off the MAX232 and keep these handy for the few times you need true RS232!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  .