searches for a key value in a table and returns its position number.
Lookdown is useful for interpreting data that is not organized in any particular pattern. For example, say you were constructing an instrument that could be controlled by one-letter commands received over a serial connection, and your commands were A, G, Q and X. You could use Lookdown to convert these letters to the values 0 through 3 for processing by your program, or to jump into a Branch table.
Lookdown takes two inputs, a table to search and a variable key to search for. On return, key is unchanged, the variable index holds the position number of key in the table (if it was found), and w holds an error code. The error codes returned in w are as follows:
0 = No error. 1 = Key is not in the table.
The table that Lookdown searches must be set up so that its first element is the number of entries. For instance, if a table had 3 searchable entries, element 0 would be 3; element 0 itself is not included in the count. Duplicate entries must be avoided, since Lookdown returns only one answer.
The position number that Lookdown reports is adjusted so that 0 = the first searchable entry, 1 = the second, and so on. This makes it compatible with PBASIC. If you want Lookdown to number entries starting with 1 instead of 0, remove the instruction dec index from the end of the routine. If you make this change, move the label :done next to the ret instruction.
To see Lookdown in operation, either run the program with the PSIM simulator, or connect the circuit below to an erasable PIC or PIC emulator, such as the Parallax downloader. Assemble and run LOOKDOWN.SRC. When you apply power to the PIC, the LEDs will light in the pattern 0110, representing the number 6, the position of G in the table.
; ; *************************************************************************** ; *** Bubble Software Parallax to PIC Source Converter. Copyright 1999. *** ; *** http://www.bubblesoftonline.com email: sales@picnpoke.com *** ; *************************************************************************** ; ; LOOKDOWN key, table ; Searches a table for an element that matches key. If a match ; is found, Lookdown returns its position in the table in the ; variable index and a 0 in the w register. If no element matches key, ; Lookdown returns a 1 in the w register as an error code. ; Device data and reset vector P = pic16c55 #include <16c55.inc> ; processor assembler definitions _CONFIG _xt_osc & _wdt_off & _protect_off reset start org 8 key Res d'1' ; Element to find. index Res d'1' ; Position of key in table. org 0 start MOVLW d'0' ; Output to show index on LEDs. TRIS 6h MOVLW 'G' ; Search for byte corresponding to MOVWF key CALL Lookdown ; ASCII G and return index no. MOVF index,w ; Show index on LEDs hooked to RB. MOVWF 6h GOTO $ ; Endless loop. ; The table to be searched must include the number of searchable elements ; as element no. 0 (the very first element in the table). Table ADDWF pcl RETLW d'10' ; No. of searchable elements. RETLW 'A' ; Table of ASCII characters. RETLW 'B' RETLW 'C' RETLW 'D' RETLW 'E' RETLW 'F' RETLW 'G' RETLW 'H' RETLW 'I' RETLW 'J' ; Locate table element corresponding to key. ; Return with the corresponding element number in index. Key is not ; altered by Lookdown. Note that when the element is found, :done ; decrements index so that the first element = 0, second = 1... ; just as with the PBASIC instruction. Lookdown CLRW ; Retrieve element 0. CALL Table MOVWF index ; Copy table length to index. Lookdown_loop CALL Table ; Retrieve element. SUBWF key,0 ; W = key - W <Microchip instruction> BTFSC status,z GOTO Lookdown_done ; If w = 0, we have a match. DECF index ; If not, try next lower element. MOVF index,w ; Put index into w for table. BTFSS status,z ; If zero, element is not in table. GOTO Lookdown_loop ; Try next lower element RETLW d'1' ; Error code: element not in table. Lookdown_done DECF index ; index=index-1 to match PBASIC. RETLW 0h ; Element found: return a 0 in w. end
; LOOKDOWN key, table ; Searches a table for an element that matches key. If a match ; is found, Lookdown returns its position in the table in the ; variable index and a 0 in the w register. If no element matches key, ; Lookdown returns a 1 in the w register as an error code. org 8 key ds 1 ; Element to find. index ds 1 ; Position of key in table. ; Device data and reset vector device pic16c55,xt_osc,wdt_off,protect_off reset start org 0 start mov !rb,#0 ; Output to show index on LEDs. mov key,#'G' ; Search for byte corresponding to call Lookdown ; ASCII G and return index no. mov rb,index ; Show index on LEDs hooked to RB. jmp $ ; Endless loop. ; The table to be searched must include the number of searchable elements ; as element no. 0 (the very first element in the table). Table jmp pc+w retw 10 ; No. of searchable elements. retw 'ABCDEFGHIJ' ; Table of ASCII characters. ; Locate table element corresponding to key. ; Return with the corresponding element number in index. Key is not ; altered by Lookdown. Note that when the element is found, :done ; decrements index so that the first element = 0, second = 1... ; just as with the PBASIC instruction. Lookdown clr w ; Retrieve element 0. call Table mov index,w ; Copy table length to index. :loop call Table ; Retrieve element. subwf key,0 ; W = key - W snz jmp :done ; If w = 0, we have a match. dec index ; If not, try next lower element. mov w,index ; Put index into w for table. sz ; If zero, element is not in table. jmp :loop ; Try next lower element retw 1 ; Error code: element not in table. :done dec index ; index=index-1 to match PBASIC. ret ; Element found: return a 0 in w.
See also:
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