Contributor: THORSTEN BARTH { > Can anybody give me any info on how to read signals from pins on say > COM2: or from LPT1: or even from The joystick port? I think it has > been done with the PORT command or something, but what are the values > to use to read them with? Thanks. You can read in signals from different pins on LPT ports with the PORT command ( =OUT/IN command in assembler). Just determine the base adress of the LPT port using } LPTadress := MemW[$40 : 6 + LPTNr * 2]; { where LPTNr is the number of the LPT port from 1 to 3. Should return 03BCh, 0378h or 0278h. That has to be done once at the beginning of the program. Now you can start to read/write values on this port. The LPT port has: - 8 data outputs (pin 2 to 9), which can be written using } Port[LPTAdress] := B; { where B is a byte consisting of the 8 bits. Voltage will be 5V for 1, and 0V for 0. (but not very high power available (TTL/CMOS) - 4 handshake outs which can be written by } Port[LPTAdress + 2] := B; { where B is a byte with the lowest 4 bits set to the values of the pins and the higher 4 bits always set to zero. PIN 1: Strobe --> bit 0 PIN 14: AutoFD --> bit 1 PIN 16: Init --> bit 2 PIN 17: SelIN --> bit 3 Attention! bit 2/pin 16 is 0V when set to zero, all others are INVERTED! (0 --> 5V and vice versa) - 5 handshake inputs which can be read by } B := Port[LPTAdress + 1]; { After the command, B contains the signals that are connected to the input pins of the LPT port: Bit 0-2: no function Bit 3 --> PIN 15/Error Bit 4 --> PIN 13/Select Bit 5 --> PIN 12/PaperEmpty Bit 6 --> PIN 10/Acknowledge Bit 7 --> PIN 11/Busy ===> Attention! This input is INVERSE! For information: The pins 18 to 25 are Signal Ground pins. To use the inputs, connect TTL level 0V for 0, and 5V for 1 to them. (Or just use a resistor 10kOhm against +5V (take it from the keyboard connector or so, don't know what pin that is :-( and a switch against GND: then you can read in the status of the swith: CLOSED: 0, OPEN: 1...) }