Behavior Trees are related to Finite State Machines and to Binary Trees. They provide a simple, human readable means of programming complex behaviors. They are commonly used in video games to animate non-player characters, but are also used in robotics and AI.
See also:
file: /Techref/method/ai/behavior-trees.htm, 1KB, , updated: 2023/9/1 20:00, local time: 2024/11/12 13:16,
owner: JMN-EFP-786,
18.118.154.250:LOG IN
|
©2024 These pages are served without commercial sponsorship. (No popup ads, etc...).Bandwidth abuse increases hosting cost forcing sponsorship or shutdown. This server aggressively defends against automated copying for any reason including offline viewing, duplication, etc... Please respect this requirement and DO NOT RIP THIS SITE. Questions? <A HREF="http://sxlist.com/Techref/method/ai/behavior-trees.htm"> Behavior Trees</A> |
Did you find what you needed? |
Welcome to sxlist.com!sales, advertizing, & kind contributors just like you! Please don't rip/copy (here's why Copies of the site on CD are available at minimal cost. |
Ashley Roll has put together a really nice little unit here. Leave off the MAX232 and keep these handy for the few times you need true RS232! |
.