please dont rip this site Prev Next

GetObject info  Overview  Group

The GetObject function obtains information about a specified graphics object. Depending on the graphics object, the function places a filled-in BITMAP, DIBSECTION, EXTLOGPEN, LOGBRUSH, LOGFONT, or LOGPEN structure, or a count of table entries (for a logical palette), into a specified buffer.

int GetObject(

    HGDIOBJ hgdiobj,

// handle to graphics object of interest

    int cbBuffer,

// size of buffer for object information

    LPVOID lpvObject 

// pointer to buffer for object information

   );

Parameters

hgdiobj
A handle to the graphics object of interest. This can be a handle to one of the following: a logical bitmap, a brush, a font, a palette, a pen, or a device independent bitmap created by calling the CreateDIBSection function.
cbBuffer
Specifies the number of bytes of information to be written to the buffer.
lpvObject
Points to a buffer that is to receive the information about the specified graphics object.

The following table shows the type of information the buffer receives for each type of graphics object you can specify with hgdiobj:

hgdiobj Type

Data Written to *lpvObject

HBITMAP

BITMAP

HBITMAP returned from a call to CreateDIBSection

DIBSECTION, if cbBuffer is set to sizeof(DIBSECTION), or BITMAP, if cbBuffer is set to sizeof(BITMAP)

HPALETTE

a WORD count of the number of entries in the logical palette

HPEN returned from a call to ExtCreatePen

EXTLOGPEN

HPEN

LOGPEN

HBRUSH

LOGBRUSH

HFONT

LOGFONT

If the lpvObject parameter is NULL, the function return value is the number of bytes required to store the information it writes to the buffer for the specified graphics object.

Return Values

If the function succeeds, and lpvObject is a valid pointer, the return value is the number of bytes stored into the buffer.

If the function succeeds, and lpvObject is NULL, the return value is the number of bytes required to hold the information the function would store into the buffer.

If the function fails, the return value is zero. To get extended error information, call GetLastError.

Remarks

The buffer pointed to by the lpvObject parameter must be sufficiently large to receive the information about the graphics object.

If hgdiobj identifies a bitmap created by calling CreateDIBSection, and the specified buffer is large enough, the GetObject function returns a DIBSECTION structure. In addition, the bmBits member of the BITMAP structure contained within the DIBSECTION will contain a pointer to the bitmap’s bit values.

If hgdiobj identifies a bitmap created by any other means, GetObject returns only the width, height, and color format information of the bitmap. You can obtain the bitmap’s bit values by calling the GetDIBits or GetBitmapBits function.

If hgdiobj identifies a logical palette, GetObject retrieves a two-byte integer that specifies the number of entries in the palette. The function does not retrieve the LOGPALETTE structure defining the palette. To retrieve information about palette entries, an application can call the GetPaletteEntries function.

See Also

CreateDIBSection, GetBitmapBits, GetDIBits, GetPaletteEntries, GetRegionData, BITMAP, DIBSECTION, EXTLOGPEN, LOGBRUSH, LOGFONT, LOGPALETTE, LOGPEN

See:


file: /Techref/os/win/api/win32/func/src/f35_20.htm, 7KB, , updated: 2001/6/26 10:22, local time: 2024/11/24 13:58,
TOP NEW HELP FIND: 
3.145.72.44:LOG IN

 ©2024 These pages are served without commercial sponsorship. (No popup ads, etc...).Bandwidth abuse increases hosting cost forcing sponsorship or shutdown. This server aggressively defends against automated copying for any reason including offline viewing, duplication, etc... Please respect this requirement and DO NOT RIP THIS SITE. Questions?
Please DO link to this page! Digg it! / MAKE!

<A HREF="http://sxlist.com/TECHREF/os/win/api/win32/func/src/f35_20.htm"> GetObject</A>

After you find an appropriate page, you are invited to your to this massmind site! (posts will be visible only to you before review) Just type a nice message (short messages are blocked as spam) in the box and press the Post button. (HTML welcomed, but not the <A tag: Instead, use the link box to link to another page. A tutorial is available Members can login to post directly, become page editors, and be credited for their posts.


Link? Put it here: 
if you want a response, please enter your email address: 
Attn spammers: All posts are reviewed before being made visible to anyone other than the poster.
Did you find what you needed?

 

Welcome to sxlist.com!


Site supported by
sales, advertizing,
& kind contributors
just like you!

Please don't rip/copy
(here's why

Copies of the site on CD
are available at minimal cost.
 

Welcome to sxlist.com!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  .