There is certainly room for improvement. For example, the drawing surface used should really have been a subclass of a Java Canvas, and the buttons should be greyed out at the right times, but on the whole this does the job it was meant to do. Later on, more consideration will be given to user interfaces.
In the words of a sagging grey-haired well known sports personality (over there), How do they do that?
file: /Techref/language/JAVA/nosugar/graphics/draw/index.htm, 1KB, , updated: 1997/6/1 19:42, local time: 2024/12/28 15:28,
18.191.168.160:LOG IN
|
©2024 These pages are served without commercial sponsorship. (No popup ads, etc...).Bandwidth abuse increases hosting cost forcing sponsorship or shutdown. This server aggressively defends against automated copying for any reason including offline viewing, duplication, etc... Please respect this requirement and DO NOT RIP THIS SITE. Questions? <A HREF="http://sxlist.com/TECHREF/language/JAVA/nosugar/graphics/draw/index.htm"> Learning Java [lines and shapes]</A> |
Did you find what you needed? |
Welcome to sxlist.com!sales, advertizing, & kind contributors just like you! Please don't rip/copy (here's why Copies of the site on CD are available at minimal cost. |
Welcome to sxlist.com! |
.